function getLevels() {
  var levels = new Array();
  levels[0] = new Array("Äußere Steppe", 26, 51, 76);
  levels[1] = new Array("Äußeres Kloster", 9, 34, 59);
  levels[2] = new Array("Alte Tunnels", 17, 42, 67);
  levels[3] = new Array("Basar von Kurast", 22, 47, 72);
  levels[4] = new Array("Blutmoor", 1, 26, 51);
  levels[5] = new Array("Chaos-Sanktuarium", 28, 53, 78);
  levels[6] = new Array("Damm von Kurast", 24, 49, 74);
  levels[7] = new Array("Das geheime Kuh-Level", 28, 53, 78);
  levels[8] = new Array("Docks von Kurast", 0, 25, 50);
  levels[9] = new Array("Dunkelwald", 5, 30, 55);
  levels[10] = new Array("Ebene der Verzweiflung", 26, 51, 76);
  levels[11] = new Array("Feld der Steine", 4, 29, 54);
  levels[12] = new Array("Felsige Öde", 14, 39, 64);
  levels[13] = new Array("Ferne Oase", 16, 41, 66);
  levels[14] = new Array("Festung des Wahnsinns", 0, 25, 50);
  levels[15] = new Array("Flammenfluss", 27, 52, 77);
  levels[16] = new Array("Friedhof", 3, 28, 53);
  levels[17] = new Array("Gefängnis, Level 1", 10, 35, 60);
  levels[18] = new Array("Gefängnis, Level 2", 10, 35, 60);
  levels[19] = new Array("Gefängnis, Level 3", 10, 35, 60);
  levels[20] = new Array("Geheime Zuflucht", 14, 39, 64);
  levels[21] = new Array("Großes Moor", 21, 46, 71);
  levels[22] = new Array("Grotte, Level 1", 2, 27, 52);
  levels[23] = new Array("Grotte, Level 2", 2, 27, 52);
  levels[24] = new Array("Grube, Level 1", 7, 32, 57);
  levels[25] = new Array("Grube, Level 2", 7, 32, 57);
  levels[26] = new Array("Hallen der Toten, Level 1", 12, 37, 62);
  levels[27] = new Array("Hallen der Toten, Level 2", 13, 38, 63);
  levels[28] = new Array("Hallen der Toten, Level 3", 13, 38, 63);
  levels[29] = new Array("Harem, Level 1", 0, 25, 50);
  levels[30] = new Array("Harem, Level 2", 13, 38, 63);
  levels[31] = new Array("Höhle des Bösen", 1, 26, 51);
  levels[32] = new Array("Inneres Kloster", 10, 35, 60);
  levels[33] = new Array("Kalte Ebene", 2, 27, 52);
  levels[34] = new Array("Kanalisation, Level 1 (Lut Gholein)", 13, 38, 63);
  levels[35] = new Array("Kanalisation, Level 2 (Lut Gholein)", 13, 38, 63);
  levels[36] = new Array("Kanalisation, Level 3 (Lut Gholein)", 14, 39, 64);
  levels[37] = new Array("Kanalisation, Level 1 (Kurast)", 23, 48, 73);
  levels[38] = new Array("Kanalisation, Level 2 (Kurast)", 24, 49, 74);
  levels[39] = new Array("Kaserne", 9, 34, 59);
  levels[40] = new Array("Katakomben, Level 1", 11, 36, 61);
  levels[41] = new Array("Katakomben, Level 2", 11, 36, 61);
  levels[42] = new Array("Katakomben, Level 3", 12, 37, 62);
  levels[43] = new Array("Katakomben, Level 4", 12, 37, 62);
  levels[44] = new Array("Kathedrale", 11, 36, 61);
  levels[45] = new Array("Kerker des Hasses, Level 1", 25, 50, 75);
  levels[46] = new Array("Kerker des Hasses, Level 2", 25, 50, 75);
  levels[47] = new Array("Kerker des Hasses, Level 3", 25, 50, 75);
  levels[48] = new Array("Klosterpforte", 8, 33, 58);
  levels[49] = new Array("Krypta", 3, 28, 53);
  levels[50] = new Array("Lager der Jägerinnen", 0, 25, 50);
  levels[51] = new Array("Loch, Level 1", 5, 30, 55);
  levels[52] = new Array("Loch, Level 2", 5, 30, 55);
  levels[53] = new Array("Lut Gholein", 0, 25, 50);
  levels[54] = new Array("Mausoleum", 3, 28, 53);
  levels[55] = new Array("Ober-Kurast", 23, 48, 73);
  levels[56] = new Array("Palastkeller, Level 1", 13, 38, 63);
  levels[57] = new Array("Palastkeller, Level 2", 13, 38, 63);
  levels[58] = new Array("Palastkeller, Level 3", 13, 38, 63);
  levels[59] = new Array("Schinder-Dungeon, Level 1", 22, 47, 72);
  levels[60] = new Array("Schinder-Dungeon, Level 2", 22, 47, 72);
  levels[61] = new Array("Schinder-Dungeon, Level 3", 22, 47, 72);
  levels[62] = new Array("Schinderdschungel", 22, 47, 72);
  levels[63] = new Array("Schlucht der Magier", 16, 41, 66);
  levels[64] = new Array("Schwarzmoor", 6, 31, 56);
  levels[65] = new Array("Spinnenhöhle", 21, 46, 71);
  levels[66] = new Array("Spinnenmonster-Gruft", 21, 46, 71);
  levels[67] = new Array("Spinnenwald", 21, 46, 71);
  levels[68] = new Array("Stadt der Verdammten", 27, 52, 77);
  levels[69] = new Array("Steingrab, Level 1", 12, 37, 62);
  levels[70] = new Array("Steingrab, Level 2", 12, 37, 62);
  levels[71] = new Array("Sumpfloch, Level 1", 21, 46, 71);
  levels[72] = new Array("Sumpfloch, Level 2", 21, 46, 71);
  levels[73] = new Array("Sumpfloch, Level 3", 21, 46, 71);
  levels[74] = new Array("Tal der Schlangen", 18, 43, 68);
  levels[75] = new Array("Tal Rashas Grab", 17, 42, 67);
  levels[76] = new Array("Tal Rashas Kammer", 17, 42, 67);
  levels[77] = new Array("Tamo-Hochland", 8, 33, 58);
  levels[78] = new Array("Tempel der Klauenvipern, Level 1", 14, 39, 64);
  levels[79] = new Array("Tempel der Klauenvipern, Level 2", 14, 39, 64);
  levels[80] = new Array("Travincal", 24, 49, 74);
  levels[81] = new Array("Tristram", 6, 31, 56);
  levels[82] = new Array("Turmkeller, Level 1", 7, 32, 57);
  levels[83] = new Array("Turmkeller, Level 2", 7, 32, 57);
  levels[84] = new Array("Turmkeller, Level 3", 7, 32, 57);
  levels[85] = new Array("Turmkeller, Level 4", 7, 32, 57);
  levels[86] = new Array("Turmkeller, Level 5", 7, 32, 57);
  levels[87] = new Array("Unter-Kurast", 22, 47, 72);
  levels[88] = new Array("Unterirdischer Durchgang, Level 1", 4, 29, 54);
  levels[89] = new Array("Unterirdischer Durchgang, Level 2", 4, 29, 54);
  levels[90] = new Array("Verdorrte Hügel", 15, 40, 65);
  levels[91] = new Array("Vergessene Stadt", 17, 42, 67);
  levels[92] = new Array("Vergessener Reliquienschrein", 23, 48, 73);
  levels[93] = new Array("Vergessener Tempel", 24, 49, 74);
  levels[94] = new Array("Vergessener Turm", 7, 32, 57);
  levels[95] = new Array("Verlassener Reliquienschrein", 24, 49, 74);
  levels[96] = new Array("Verlassenes Heiligtum", 23, 48, 73);
  levels[97] = new Array("Wurmgruft, Level 1", 17, 42, 67);
  levels[98] = new Array("Wurmgruft, Level 2", 17, 42, 67);
  levels[99] = new Array("Wurmgruft, Level 3", 17, 42, 67);
  levels[100] = new Array("Zerfallener Tempel", 23, 48, 73);
  levels[101] = new Array("Zerfallenes Heiligtum", 24, 49, 74);
  return levels;
}
